Modules Window
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Contents
Shows processes that are currently under control of the debugger, and the modules currently loaded by each process. The application must be in debug mode; that is, you must run your application using one of the following commands:
- F9 (Run)
- F7 (Trace Into)
- F8 (Step Over)
Modules Window Panes
The Modules window is divided into the following areas:
Area | Description |
---|---|
Modules pane (upper left side) |
Displays the processes and modules, in the order in which they are loaded. Each process can have one or more modules that it loads. When a process terminates or a module is unloaded, the module is removed from the list. indicates the current process. indicates modules for which source is available. To sort the display, click a column heading. The headings are:
|
Source pane (lower left side) |
If debug information is available, displays the source files that were used to build the module currently selected in the Modules pane. The Source pane is empty for modules for which no source is available. |
Scope Browser (right side, for managed code only) |
Displays a hierarchical tree view of the namespaces, classes, and methods used in the application. |
Entry Point pane (right side, for unmanaged code only) |
Displays the names and addresses of the entry points of the various functions of the module currently selected in the Modules pane. The entry point is only shown if the debugger can find the source for the module. To sort the display, click a column heading. The run-time image base address is the memory offset, in hexadecimal, where the module actually loads, and is distinct from the preferred image base address you might have specified in the Project > Options dialog box (for example, in C++ Linker Output). |
Context Menus
Modules Pane Context Menu
Right-click the Modules pane to display the following commands for unmanaged code.
Item | Description |
---|---|
Break On Load |
Toggles a breakpoint to halt the execution of the application when it loads the selected module into memory. This setting is used by the Embarcadero Win32 Debugger, Embarcadero Win64 Debugger, and Embarcadero macOS Debugger. You can also click on the module icon to toggle a module load breakpoint. |
Reload Symbol Table |
Displays the Reload Symbol Table dialog box, allowing you to load the debug symbol table into the Modules window. |
Add Module |
Displays the Add Module dialog, allowing you to add a module to the list. Use this command to add a module load breakpoint on a module that is not currently loaded. This setting is used by the Embarcadero Win32 Debugger, Embarcadero Win64 Debugger, and Embarcadero macOS Debugger. |
Source Pane Context Menu
Right-click the Source pane to display the following command.
Item | Description |
---|---|
Edit Source |
Opens the source file in the Code Editor and positions it to the selected module.
|
Scope Browser Context Menu
Right-click the Scope Browser to display the following commands (the Scope Browser is only displayed in managed debugging).
Item | Description |
---|---|
Browse Class |
Displays the Reflection viewer, allowing you to inspect the currently selected class. |
Edit Source |
Available for methods only. Activates the Code Editor and positions the editor to the selected method. Selecting a method that has not yet been 'Just In Time' compiled results in the message No native code is available. |
Entry Point Context Menu
Right-click the Entry Point pane to display the following command.
Item | Description |
---|---|
Go to Entry Point |
Displays the selected entry point in the CPU window if there is no source for the entry point. If source can be found, it will be shown. Your program must be paused before you can jump to an entry point. |