FMX.Controls3D.TLight.SpotExponent

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Delphi

property SpotExponent: Single read FSpotExponent write SetSpotExponent;

C++

__property float SpotExponent = {read=FSpotExponent, write=SetSpotExponent};

Properties

Type Visibility Source Unit Parent
property published
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TLight

Description

Specifies the intensity distribution of the light.

Higher values for the SpotExponent property will result in a more focused light source.

The default value for SpotExponent is 0 for the Point light type, and 4 for the Spot light type.

See Also