FMX.Controls3D.TLight.SpotExponent
Delphi
property SpotExponent: Single read FSpotExponent write SetSpotExponent;
C++
__property float SpotExponent = {read=FSpotExponent, write=SetSpotExponent};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Controls3D.pas FMX.Controls3D.hpp |
FMX.Controls3D | TLight |
Description
Specifies the intensity distribution of the light.
Higher values for the SpotExponent property will result in a more focused light source.
The default value for SpotExponent is 0 for the Point
light type, and 4 for the Spot
light type.