FMX.Filter.Effects.TSaturateTransitionEffect

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FMX.Filter.Effects.TImageFXEffectFMX.Effects.TFilterEffectFMX.Effects.TEffectFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTSaturateTransitionEffect

Delphi

TSaturateTransitionEffect = class(TImageFXEffect)

C++

class PASCALIMPLEMENTATION TSaturateTransitionEffect : public TImageFXEffect

Properties

Type Visibility Source Unit Parent
class public
FMX.Filter.Effects.pas
FMX.Filter.Effects.hpp
FMX.Filter.Effects FMX.Filter.Effects

Description

TSaturateTransitionEffect is a class for creating an effect that makes a transition between the texture of visible objects and another texture by saturating the first texture.

For further information, go to TImageFXEffect and FireMonkey Image Effects.

The transition is made between the texture of the object to which the effect is applied and the bitmap specified by the Target property. If Target is not specified, TSaturateTransitionEffect also uses the texture of the object to which the effect is applied as the second texture of the transition. The transition is made after the first texture is saturated.

The progress of the transition between the two textures can be changed by using the Progress property.

The following table shows the result of the TSaturateTransitionEffect effect on a .png picture, with transparent background, placed on a form (using a TImage object). The Progress is set to 85%.

No effect (original picture) No Target specified With Target specified

FireMonkey logo NoEffects.PNG

FireMonkey logo TSaturateTransitionEffect no texture.PNG

FireMonkey logo TSaturateTransitionEffect with texture.PNG

See Also

Code Examples