FMX.Import.TGEVertexSource

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System.TObjectTGEVertexSource

Delphi

TGEVertexSource = class

C++

class PASCALIMPLEMENTATION TGEVertexSource : public System::TObject

Properties

Type Visibility Source Unit Parent
class public
FMX.Import.pas
FMX.Import.hpp
FMX.Import FMX.Import

Description

TGEVertexSource defines a source of vertex properties.

TGEVertexSource keeps, in arrays, vertex properties (position, texture, and normal). TGEVertexSource is used for meshes and 3D models to keep both:

  • The vertices' positions that describe the mesh or model.
  • The rendering properties' values that can be taken by the vertices.

The vertices' positions can be accessed through the PositionSource property. The values (of the normals and of the textures) that can be taken by the vertices are specified through the NormalSource and Texture0Source properties.

See Also