FMX.Import.TGEVertexSource.AddTextue0Source
Delphi
function AddTextue0Source(const ASource : TSingleDynArray): Integer;
C++
int __fastcall AddTextue0Source(const System::DynamicArray<float> ASource);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
function | public | FMX.Import.pas FMX.Import.hpp |
FMX.Import | TGEVertexSource |
Description
Adds a new vertex texture to the source.
The ASource
parameter specifies the coordinates of the point to be added to the source.
The point is added to the Texture0Source array.
AddTextue0Source returns an integer representing the position of the added normal in the Texture0Source array.
See Also
- FMX.Import.TGEVertexSource.Texture0Source
- FMX.Import.TGEVertexSource.AddPositionSource
- FMX.Import.TGEVertexSource.AddNormalSource
- System.Types.TPointF