FMX.Import.TGEVertexSource.AddTextue0Source

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Delphi

function AddTextue0Source(const ASource : TSingleDynArray): Integer;

C++

int __fastcall AddTextue0Source(const System::DynamicArray<float> ASource);

Properties

Type Visibility Source Unit Parent
function public
FMX.Import.pas
FMX.Import.hpp
FMX.Import TGEVertexSource

Description

Adds a new vertex texture to the source.

The ASource parameter specifies the coordinates of the point to be added to the source.

The point is added to the Texture0Source array.

AddTextue0Source returns an integer representing the position of the added normal in the Texture0Source array.

See Also