FMX.MaterialSources.TLightMaterialSource.Emissive
Delphi
property Emissive: TAlphaColor read GetEmissive write SetEmissive;
C++
__property System::Uitypes::TAlphaColor Emissive = {read=GetEmissive, write=SetEmissive, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.MaterialSources.pas FMX.MaterialSources.hpp |
FMX.MaterialSources | TLightMaterialSource |
Description
Specifies the color of this material object when the object is self-illuminated.
Use Emissive to set or get the emissive color of the current TLightMaterial of the TLightMaterialSource.
In the following images, the cone and the cube are linked to the same TLightMaterialSource, with Diffuse set to red, Ambient set to blue, Emissive set to green, and Specular set to null.