FMX.Objects3D.TRoundCube.TwoSide

From RAD Studio API Documentation

Delphi

property TwoSide: Boolean read FTwoSide write FTwoSide default 0;

C++

__property TwoSide = {default=0};

Properties

Type Visibility Source Unit Parent
property published
FMX.Objects3D.pas
FMX.Objects3D.hpp
FMX.Objects3D TRoundCube

Description

Specifies whether all the triangles of the mesh are rendered. {{#multireplace:FMX.Objects3D.TRoundCube.TwoSide|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}} inherits from {{#multireplace:FMX.Controls3D.TControl3D.TwoSide|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}. All content below this line refers to {{#multireplace:FMX.Controls3D.TControl3D.TwoSide|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}.

Specifies whether all the triangles of the mesh are rendered.

TwoSide is used in the rendering process to specify whether all the triangles of the mesh are rendered.

If TwoSide is True, all the triangles of the mesh are rendered; if it is False, only the front-face triangles of the mesh are rendered.

See Also