FMX.Objects3D.TRoundCube.TwoSide
Delphi
property TwoSide: Boolean read FTwoSide write FTwoSide default 0;
C++
__property TwoSide = {default=0};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | published | FMX.Objects3D.pas FMX.Objects3D.hpp |
FMX.Objects3D | TRoundCube |
Description
Specifies whether all the triangles of the mesh are rendered. {{#multireplace:FMX.Objects3D.TRoundCube.TwoSide|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}} inherits from {{#multireplace:FMX.Controls3D.TControl3D.TwoSide|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}. All content below this line refers to {{#multireplace:FMX.Controls3D.TControl3D.TwoSide|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}.
Specifies whether all the triangles of the mesh are rendered.
TwoSide is used in the rendering process to specify whether all the triangles of the mesh are rendered.
If TwoSide is True, all the triangles of the mesh are rendered; if it is False, only the front-face triangles of the mesh are rendered.