Developing Multi-Device Applications
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Contents
You can use RAD Studio on the Win32 platform to develop multi-device applications that run on other platforms.
Supported Platforms
RAD Studio supports multi-device application development for the following platforms:
- 32-bit Windows
- 64-bit Windows
- macOS
- 32-bit iOS Device
- 64-bit iOS Device
- iOS Simulator
- Android
Only Delphi supports iOS Simulator. All other platforms are supported by both Delphi and C++Builder.
Supported Frameworks and Libraries
RAD Studio supports three major libraries and several platforms. The following table lists the target platforms supported by the libraries in RAD Studio:
- FMX is FireMonkey (FMX.Forms, and so forth).
- RTL (run-time library) contains the convenience and utility functions and types (found in System.SysUtils and System.IOUtils, among others) that support both VCL and FMX.
- VCL is the longstanding Visual Component Library.
The following table summarizes the platform support by the various libraries in RAD Studio:
Library\Platform | Win32 | Win64 (Delphi and C++) | macOS | iOS (Simulator and Device) | Android |
---|---|---|---|---|---|
FMX |
Yes |
Yes |
Yes |
Yes |
Yes |
RTL |
Yes |
Yes |
Yes |
Yes |
Yes |
VCL |
Yes |
Yes |
Not supported |
Not supported |
Not supported |
Types of Multi-Device Applications You Can Create
- Mobile apps that run on iOS and Android devices, as well as the iOS simulator
- FireMonkey (macOS, Win64 -- native Win32 is also supported)
- VCL Forms (Delphi and C++ Win64)
- DataSnap clients (macOS, Win64 -- native Win32 is also supported)
- DataSnap servers (Windows, Linux)
- DataSnap connectors (iOS Free Pascal, iOS Objective C, Blackberry Java, Android Java, Windows Phone 7 C#Silverlight)
- Console applications
- 64-bit Windows applications are considered cross-platform because the RAD Studio IDE is a 32-bit Windows application
Developing a Multi-Device Application
The basic development cycle for a multi-device application is as follows:
- Configure your development system and RAD Studio to support the target platform.
- If your development system runs 32-bit Windows and your application targets 64-bit Windows:
- Connect your development PC to the 64-bit PC.
- Install and run PAServer, the multi-device server, on the 64-bit PC.
- Create a connection profile that describes the connection to the Platform Assistant server on the 64-bit PC.
- If your application targets macOS or iOS:
- Connect your development PC to the Mac.
- Install and run PAServer, the multi-device server, on the Mac.
- Create a connection profile that describes the connection to the Platform Assistant server on the Mac.
- Add an SDK to build your application.
- If your development system runs 32-bit Windows and your application targets 64-bit Windows:
- In the IDE, create and configure a multi-device project:
- Add the target platform that you want.
- Activate the target platform.
- Configure the target platform with a connection profile and an SDK if needed.
- Note: If you use a connection profile, you can test the connection on the Connection Profile Manager page.
- Compile and build as usual.
- Debug using the integrated multi-device debugger.
- Keep in mind that running a multi-device application requires the IDE to deploy the application.
- Deploy your multi-device application.
Multi-Device Topics
- Supported Target Platforms
- Target Platforms Overview
- Requirements for Multi-Device Applications
- Securing the Network Connections of Your Multi-Device Apps
- Creating and Deploying App Icons
- Distributing Your Multi-Device Apps
- Types of Multi-Device Applications You Can Create
- 64-bit Application Development for Windows
- FireMonkey Application Platform - Multi-Device
- macOS Application Development
- iOS Mobile Application Development
- Migrating Delphi Code to Mobile from Desktop
- Migrating C++ Code to Mobile from Desktop
- Mobile Tutorials: Mobile Application Development (iOS and Android)
- Mobile Tutorial: Set Up Your Development Environment on the Mac (iOS)
- Mobile Tutorial: Set Up Your Development Environment on Windows PC (iOS)
- Mobile Tutorial: Set Up Your Development Environment on Windows PC (Android)
- Mobile Tutorial: Creating an Application for Mobile Platforms (iOS and Android)
- Mobile Tutorial: Using a Button Component with Different Styles (iOS and Android)
- Mobile Tutorial: Using a Calendar Component to Pick a Date (iOS and Android)
- Mobile Tutorial: Using Combo Box Components to Pick Items from a List (iOS and Android)
- Mobile Tutorial: Using the Web Browser Component (iOS and Android)
- Mobile Tutorial: Using Tab Components to Display Pages (iOS and Android)
- Mobile Tutorial: Using ListBox Components to Display a Table View (iOS and Android)
- Mobile Tutorial: Using LiveBindings to Populate a ListView (iOS and Android)
- Mobile Tutorial: Using LiveBindings to Populate a ListBox in Mobile Applications (iOS and Android)
- Mobile Tutorial: Using Layout to Adjust Different Form Sizes or Orientations (iOS and Android)
- Mobile Tutorial: Taking and Sharing a Picture, and Sharing Text (iOS and Android)
- Mobile Tutorial: Using Location Sensors (iOS and Android)
- Mobile Tutorial: Using Notifications (iOS and Android)
- Mobile Tutorial: Using BaaS for Backend Storage (iOS and Android)
- Mobile Tutorial: Using InterBase ToGo with dbExpress (iOS and Android)
- Mobile Tutorial: Using dbExpress and SQLite (iOS and Android)
- Mobile Tutorial: Connecting to an Enterprise Database from a Mobile Client (iOS and Android)
- Mobile Tutorial: Using FireDAC in Mobile Applications (iOS and Android)
- Mobile Tutorial: Using FireDAC and SQLite (iOS and Android)
- Android Mobile Application Development
- Android Devices Supported for Application Development
- Adding an Android SDK
- Enabling USB Debugging on an Android Device
- Configuring Your System to Detect Your Android Device
- Running Your Android Application on an Android Device
- Preparing an Android Application for Deployment
- Creating a Keystore File
- Adding a Certificate to a Keystore File
- Deploying Your Signed Android Application
- Using FireMonkey in Multi-Device Applications
- Using the RTL in Multi-Device Applications
- Multi-Device Database Applications
- DataSnap Connectors for Mobile Devices
- Steps in Creating Multi-Device Applications
- Working with a Mac and a PC
- Connecting Your 32-bit PC to a Win64 PC
- PAServer, the Platform Assistant Server Application
- Creating and Testing a Connection Profile on the Development PC
- Adding a macOS or iOS SDK
- Adding an Android SDK
- Activating and Configuring the Target Platform in the Project Manager
- Previewing your Multi-Device Application
- Compiling and Building Multi-Device Applications
- Debugging Multi-Device Applications
- Deploying Multi-Device Applications