System.Math.Vectors.TVector

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Delphi

TVector = record

C++

struct DECLSPEC_DRECORD TVector
{
public:
    static TVector __fastcall Create(const float AX, const float AY, const float AW = 1.000000E+00f)/* overload */;
    static TVector __fastcall Create(const System::Types::TPointF &APoint)/* overload */;
    static TVector __fastcall _op_Addition(const TVector &AVector1, const TVector &AVector2);
    static TVector __fastcall _op_Subtraction(const TVector &AVector1, const TVector &AVector2);
    static bool __fastcall _op_Equality(const TVector &AVector1, const TVector &AVector2);
    static bool __fastcall _op_Inequality(const TVector &AVector1, const TVector &AVector2);
    static TVector __fastcall _op_Implicit(const System::Types::TPointF &APoint);
    __fastcall operator System::Types::TPointF() _DEPRECATED_ATTRIBUTE1("Implicit conversion from TVector to TPointF requires homogenization") ;
    static TVector __fastcall _op_Implicit(const System::Types::TSizeF &ASize);
    static TVector __fastcall _op_Multiply(const TVector &AVector, const float AFactor);
    static TVector __fastcall _op_Multiply(const float AFactor, const TVector &AVector);
    static TVector __fastcall _op_Division(const TVector &AVector, const float AFactor);
    static TVector __fastcall Zero();
    float __fastcall Length();
    TVector __fastcall Normalize();
    TVector __fastcall CrossProduct(const TVector &AVector);
    float __fastcall DotProduct(const TVector &AVector);
    TVector __fastcall MidVector(const TVector &AVector);
    System::Types::TPointF __fastcall ToPointF _DEPRECATED_ATTRIBUTE1("Use explicit typecast instead.") ();
    friend TVector operator +(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Addition(AVector1, AVector2); }
    friend TVector operator -(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Subtraction(AVector1, AVector2); }
    friend bool operator ==(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Equality(AVector1, AVector2); }
    friend bool operator !=(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Inequality(AVector1, AVector2); }
    TVector& operator =(const System::Types::TPointF &APoint) { *this = TVector::_op_Implicit(APoint); return *this; }
    TVector& operator =(const System::Types::TSizeF &ASize) { *this = TVector::_op_Implicit(ASize); return *this; }
    friend TVector operator *(const TVector &AVector, const float AFactor) { return TVector::_op_Multiply(AVector, AFactor); }
    friend TVector operator *(const float AFactor, const TVector &AVector) { return TVector::_op_Multiply(AFactor, AVector); }
    friend TVector operator /(const TVector &AVector, const float AFactor) { return TVector::_op_Division(AVector, AFactor); }
public:
    union
    {
        struct
        {
            float X;
            float Y;
            float W;
        };
        struct
        {
            TVectorArray V;
        };
    };
};

Properties

Type Visibility Source Unit Parent
record
struct
public
System.Math.Vectors.pas
System.Math.Vectors.hpp
System.Math.Vectors System.Math.Vectors

Description

TVector is a vector in a two-dimensional space.

TVector is a record that represents a vector in a two-dimensional space. The vector has its initial point in (0, 0). X and Y are the coordinates of the terminal point of the vector. To be able to realize a vector transformation, using a transformation matrix, the coordinates number is extended to three. So, W represents a coordinate that will help in vector transformation.

See Also

Code Examples