FMX.Types3D.TVertexFormat
Delphi
TVertexFormat = (Vertex, Normal, Color0, Color1, Color2, Color3, ColorF0, ColorF1, ColorF2, ColorF3, TexCoord0, TexCoord1, TexCoord2, TexCoord3, BiNormal, Tangent);
C++
enum class DECLSPEC_DENUM TVertexFormat : unsigned char { Vertex, Normal, Color0, Color1, Color2, Color3, ColorF0, ColorF1, ColorF2, ColorF3, TexCoord0, TexCoord1, TexCoord2, TexCoord3, BiNormal, Tangent };
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
enum | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | FMX.Types3D |
Description
Enumeration of vertex formats.
The following table lists the meanings of the elements in TVertexFormat:
Value | Meaning |
---|---|
|
Only the vertex. |
|
Specifies that the vertex will include a normal vector. |
|
Specifies that the vertex will include a color diffusing mechanism. |
|
Specifies that the vertex will include a specular color. |
|
Specifies that the vertex will not have a texture coordinate set. |
|
Specifies that the vertex will have one texture coordinate set. |
|
Specifies that the vertex will have two texture coordinate sets. |
|
Specifies that the vertex will have three texture coordinate sets. |