FMX.Filter.Effects.TCrumpleTransitionEffect.Progress
Delphi
property Progress: Single read GetProgress write SetProgress nodefault;
C++
__property float Progress = {read=GetProgress, write=SetProgress};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Filter.Effects.pas FMX.Filter.Effects.hpp |
FMX.Filter.Effects | TCrumpleTransitionEffect |
Description
Specifies the amount of progress (in percentages, %) through the transition from the first texture to the second texture.
The first texture of the transition is the texture of the object to which the effect is applied. The second texture is specified through Target. If Target is not specified, the texture of the object to which the effect is applied is also used as the second texture.
If Progress is not explicitly set, it is considered equal to 30%
.