FMX.Layers3D.TLayer3D Properties

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AbsoluteDirectionpublicIs a vector that specifies the orientation of this 3D object on the z-axis.
AbsoluteLeftpublicIs a vector pointing left that specifies the orientation of this 3D object.
AbsoluteMatrixpublicSpecifies the absolute matrix of this 3D object.
AbsoluteOpacitypublicIs a number that specifies the absolute opacity of this 3D object.
AbsolutePositionpublicIs a vector that specifies the absolute position of this 3D object.
AbsoluteUppublicIs a vector pointing up that specifies the orientation of this 3D object.
ActionprotectedSpecifies the action associated with the control.
ActionClientpublicSpecifies whether the component object has an associated action.
ActiveControlpublishedSpecifies the control that has focus on this 3D layer.
AlignpublishedSpecifies the alignment options (top, left, client, and so on) of this 3D layer.
AnchorspublishedSpecifies how the 3D layer is anchored to its parent.
AnimatedCaretpublishedSpecifies whether the caret in text edit boxes is animated or not.
AutoCapturepublicSpecifies whether the mouse is automatically captured when an OnMouseDown event occurs.
BufferpublicSpecifies the bitmap buffer this 3D layer will use.
CanFocuspublicIndicates whether a 3D control can receive focus.
CanvaspublicProvides the drawing surface of this layer.
ChildrenpublicStores an array of children attached to this parent component.
ChildrenCountpublicRead-only property that specifies the number of children in the children list.
ComObjectpublicSpecifies the interface reference implemented by the component.
ComponentCountpublicIndicates the number of components owned by the component.
ComponentIndexpublicIndicates the position of the component in its owner's Components property array.
ComponentspublicLists all components owned by the component.
ComponentStatepublicDescribes the current state of the component, indicating when a component needs to avoid certain actions.
ComponentStylepublicGoverns the behavior of the component.
ContextpublicSpecifies the 3D context that is used for rendering this 3D control.
CursorpublishedSpecifies the image used to represent the mouse pointer when it passes into the region covered by this 3D control.
DatapublicStores a Tvalue, which is a data structure that can store different kinds of data types.
DepthpublicSpecifies the depth size of the control (in pixels).
DesignInfopublicContains information used by the Form designer.
DesignInteractpublicDeprecated. Do not use this property.
DesignLockedpublicDeprecated. Do not use this property.
DisableDragHighlightpublicSpecifies whether to enable or disable the highlight of this object when in drag mode.
DisposedprotectedDisposed is a read-only property that shows the current state of this object.
DragModepublishedSpecifies how the control initiates drag-and-drop or drag-and-dock operations.
FillpublishedDetermines the color and pattern for filling the background of this 3D layer.
GlobalBoundspublicBounding box of the control in global space.
HeightpublishedSpecifies the height of the 3D control.
HintpublicHint contains the text string that appears when you move the mouse over the 3D control.
HitTestpublishedSpecifies whether mouse-click events are captured by this 3D control.
IndexpublicSpecifies the index of the child object in the children array attached to this object.
InvertAbsoluteMatrixpublicSpecifies the inverted absolute matrix of this 3D object.
IsDragOverpublicIndicates whether an object is dragged over the surface of the control.
IsFocusedpublicIndicates whether the control has focus.
IsMouseOverpublicIndicates whether the mouse pointer hovers over the control.
IsVisiblepublicIndicates whether the control is visible.
LayerHeightprotectedSpecifies the height of the 3D layer.
LayerWidthprotectedSpecifies the width of the 3D layer.
LocalBoundspublicBounding box of the control in local space.
LocalMatrixpublicIs a 4-by-4 matrix that specifies the 3D control's affine transformation in space.
LockedpublishedSpecifies whether the control is locked at design time.
MarginspublishedSpecifies the 3D layer's margins.
ModulationColorpublicSpecifies the color used for the context attached to the 3D layer.
MouseInObjectprotectedIndicates whether the mouse pointer hovers over the control.
NamepublishedSpecifies the name of the component as referenced in code.
ObserverspublicIndicates the TObservers object added to the TComponent.
OpacitypublishedSpecifies the degree of opacity for this 3D control.
OwnerpublicIndicates the component that is responsible for streaming and freeing this component.
PaddingpublishedSpecifies the 3D layer's padding.
ParentpublicSpecifies the parent component of this FMX object.
PositionpublishedRepresents the 3D position of the control, relative to its parent.
ProjectionpublishedSpecifies how the control is projected.
ResolutionpublishedSpecifies the resolution (quality) of this 3D layer.
RootpublicSpecifies the root parent of this object.
RotationAnglepublishedRepresents the normalized angles at which the control is rotated around its axes.
RotationCenterpublicSpecifies the position of the pivot point of the control.
ScalepublishedSpecifies the scale of the control.
ScreenBoundspublicDetermines the boundaries of the control on the screen.
ShowHintpublicSpecifies whether the Hint can be shown.
SkewprotectedSpecifies the skew rate of the current control.
StoredpublicSpecifies whether this object is stored in the .XFM file.
StyleBookpublishedSpecifies the style book for this 3D layer.
StyleLookuppublishedSpecifies the name of the style to look up and apply to this 3D layer.
StyleNamepublishedSpecifies the style name for this FMX component.
TabOrderpublicIndicates the position of the control in its parent's tab order.
TagpublishedStores a NativeInt integral value as a part of a component.
TagFloatpublicCustom property that stores any floating-point value.
TagObjectpublicCustom property that stores any object value.
TagStringpublicCustom property that stores any string value.
TempContextprotectedInternally used by PaintToBitmap.
TransparencypublishedSpecifies whether this 3D layer is transparent or not.
TwoSidepublishedSpecifies whether all the triangles of the mesh are rendered.
VCLComObjectpublicRepresents information used internally by components that support COM.
VisiblepublishedSpecifies whether the control appears onscreen.
VisibleContextMenupublishedSpecifies whether the context menu is shown.
WidthpublishedSpecifies the width of the 3D control.
ZWritepublishedDetermines whether writing to the z-buffer is allowed.