FireMonkey Components Guide
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The FireMonkey Components Guide presents information regarding FireMonkey components creation from scratch. Tutorials are included for C++ as well as for Delphi. To learn more about the foundation of creating VCL components in Delphi or C++, please refer to the VCL Component Writer’s Guide.
- FireMonkey Component Design
- FireMonkey Component Rendering
- FireMonkey Component Library
- Creating a Styled FireMonkey Component by Extending an Existing Component
- Creating a Component Editor and a Property Editor for FireMonkey Components
- FireMonkey Primitive Controls and Styled Controls
- Creating a FireMonkey Primitive Control
- Step 1 - Create a New Component using the New Component Wizard
- Step 2 - Implement a Property to Specify the Number of Sides
- Step 3 - Define a Path to Draw the Polygon
- Step 4 - Implement Paint and PointInObject Methods
- Step 5 - Test the FireMonkey Primitive Component
- Step 6 - Add Properties to Change the Look and Feel
- Creating a FireMonkey Component (Delphi)
- Creating a FireMonkey Component (C++)